This last week has been a flurry of activity in preparation for a group show tomorrow at the Kitchen Budapest. While battling a touch of the Hungarian Flu, I’ve contributed to several group projects and made some updates to Urban Echo. I will post a summary of the projects and the group later this weekend. In the mean time, here is a smoke and fire simulation I created for a Processing/WiiMote game we are demoing on Saturday.
The simulation consists of a hacked particle engine that uses random fire textures from a bunch of sources across the web. The texture colors change with time, eventually dying off as smoky textures. Here’s a picture and a link to the OpenGL-based applet and source.
Find the Processing sketch here.
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Christopher,
You came up second on Google, The Kitchen, Budapest!
Nice to scan through your blog and imagine you going non-stop over there.
Hope you are feeling better.
I limp along here; so not a technologist, but wanting so badly to use technology as a means to my end.
Happy travels.
Cynthia.
I am feeling better and working hard now. I’ll post some updates soon … technology will be more friendly with time … optimally.