This last week has been a flurry of activity in preparation for a group show tomorrow at the Kitchen Budapest. While battling a touch of the Hungarian Flu, I’ve contributed to several group projects and made some updates to Urban Echo. I will post a summary of the projects and the group later this weekend. In the mean time, here is a smoke and fire simulation I created for a Processing/WiiMote game we are demoing on Saturday.
The simulation consists of a hacked particle engine that uses random fire textures from a bunch of sources across the web. The texture colors change with time, eventually dying off as smoky textures. Here’s a picture and a link to the OpenGL-based applet and source.
Here’s a prototype for a new project. It’s a 40 x 10 ft., three-projector installation running about 2000 videos. Stay tuned for more documentation as the project develops.
This sketch was created by combining images from every United States patent containing the phrase “toy pistol”. The earliest image dates back to the mid 1800’s.
Several other compositions are currently in the works. More later …
Ben Myrick and I experimented with immersive projections and sound this weekend. Visitors were invited to step through the door into the shallow chamber where they were met by ascending or descending natural textures.
I have been working on some thought bubbles for use in real-time projections. I’ve written my initial sketches with Processing. You can find an example here.