import traer.physics.*; ParticleSystem physics = new ParticleSystem( 0.0,-1.0 ,0., .1 ); Particle last; Vector bongos = new Vector(); void setup() { size(400,400); smooth(); framerate(30); } void draw() { background(127); for(int i = 0; i < bongos.size(); i++) { ((Bongo)(bongos.get(i))).render(); } physics.tick(); } void mousePressed() { physics.setGravity(1.0); Bongo b0 = new Bongo(mouseX,mouseY); bongos.add(b0); } void mouseReleased() { physics.setGravity(-1.0); }