This last week has been a flurry of activity in preparation for a group show tomorrow at the Kitchen Budapest. While battling a touch of the Hungarian Flu, I’ve contributed to several group projects and made some updates to Urban Echo. I will post a summary of the projects and the group later this weekend. In the mean time, here is a smoke and fire simulation I created for a Processing/WiiMote game we are demoing on Saturday.
The simulation consists of a hacked particle engine that uses random fire textures from a bunch of sources across the web. The texture colors change with time, eventually dying off as smoky textures. Here’s a picture and a link to the OpenGL-based applet and source.
A detail of my American Toys project accompanies an excellent article by Alex Terzich in the Nov/Dec 2007 issue of I.D. Magazine. Take a look at the project here then go get a copy of the magazine at your local magazine retailer.
I’m at the AIGA Design Conference in Denver this weekend. Tonight I will be sharing my 60 second vision of what is coming “Next”. Simply put, I think it will be Architecturally-integrated urban screens.
This sound clips is from a program I wrote that monitors WeatherBug weather stations in real-time. It updates wind speed and direction in 2 second increments and then changes filter parameters on white noise to produce a sound that sounds like more wind. This is a sketch — a work in progress.