This last week has been a flurry of activity in preparation for a group show tomorrow at the Kitchen Budapest. While battling a touch of the Hungarian Flu, I’ve contributed to several group projects and made some updates to Urban Echo. I will post a summary of the projects and the group later this weekend. In the mean time, here is a smoke and fire simulation I created for a Processing/WiiMote game we are demoing on Saturday.
The simulation consists of a hacked particle engine that uses random fire textures from a bunch of sources across the web. The texture colors change with time, eventually dying off as smoky textures. Here’s a picture and a link to the OpenGL-based applet and source.
For the next few weeks, I will be collaborating with researchers at the Kitchen Budapest.
For the next few weeks, I will be collaborating with researchers at the Kitchen Budapest. The Kitchen Budapest is a brand new new media research lab located here in Budapest. While I’m here I will continue work on a few of my own projects and will be helping out with some of the research that is happening here already.
It promises to be a great experience. More reports to follow …