Posts Tagged ‘Processing’

Kitchen Budapest Update #1: Fire!

This last week has been a flurry of activity in preparation for a group show tomorrow at the Kitchen Budapest. While battling a touch of the Hungarian Flu, I’ve contributed to several group projects and made some updates to Urban Echo. I will post a summary of the projects and the group later this weekend. In the mean time, here is a smoke and fire simulation I created for a Processing/WiiMote game we are demoing on Saturday.

The simulation consists of a hacked particle engine that uses random fire textures from a bunch of sources across the web. The texture colors change with time, eventually dying off as smoky textures. Here’s a picture and a link to the OpenGL-based applet and source.

Find the Processing sketch here.

American Toys in I.D. Magazine

An American Toy

A detail of my American Toys project accompanies an excellent article by Alex Terzich in the Nov/Dec 2007 issue of I.D. Magazine. Take a look at the project here then go get a copy of the magazine at your local magazine retailer.

20/20 Talk at AIGA Conference 2007

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I’m at the AIGA Design Conference in Denver this weekend. Tonight I will be sharing my 60 second vision of what is coming “Next”. Simply put, I think it will be Architecturally-integrated urban screens.

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Daytime FaçadePlanning and SketchesInstallation, Projector StitchingDirectFaçadeThrough a Window

Here are links to projects referenced in the talk.

Urban Echo (Past Iterations, Other Facades, etc) by Christopher Baker, J. Anthony Allen and Laura Baker
Duality by ART+COM
de Pong Gameâ„¢ by BNJMNâ„¢ GAULON
Light Sculptures by ANTIVJ
Interactive Architecture by Graffiti Research Lab
Augmented Sculpture v 1.0 by Pablo Valbuena
Kunsthuas Graz by Realities:United Architects
TXTual Healing by Paul Notzold
Pixile by ENESS

Here are some links to my other recent projects …

Every Toy

Patent Database Visualization


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This sound clips is from a program I wrote that monitors WeatherBug weather stations in real-time. It updates wind speed and direction in 2 second increments and then changes filter parameters on white noise to produce a sound that sounds like more wind. This is a sketch — a work in progress.